In our August Disc Makers Twitter chat (#DMchat), Graham Cochrane, mixing engineer and founder of The Recording Revolution, gave us an overview of audio mixing fundamentals for musicians of all genres. Read More.
When mixing rap vocals, getting the vocal to cut through the music track is key. In this video, you’ll see how to treat your tracks so nothing gets lost. Read More.
Other than cost, which is one obvious reason headphones are a worthwhile option, here are three advantages to mixing on headphones in your home studio. Read More.
Music in video games is not limited to the standard rock, rap, and EDM. Check out these examples of diverse music found in popular games. Nearly any flavor of high-quality, well-produced music has a shot at finding a home in some sort of video game. Here are just a few examples. Read more.
When it comes to licensing music, most indie artists shoot for the holy trinity of film, TV, and commercials — but an entirely different market for licensing music has blown wide open: video games. Armed with the right knowledge, high-quality tracks, persistence, and a little luck, indie artists can begin to tap into this market. Read more.
Your home studio acoustics could be causing you to make mistakes in the mixdown stage. Find out how you can fix up your home studio to get a better mix. Read the post.
Studying the differences will help you know where to draw influences from and what your audience is looking for. Drum and Bass sounds completely different from Electro which is completely different than House and Dubstep and Techno. Each genre has a completely different feel and production aesthetic. Read more.
Anyone can open GarageBand, drag a few drum and synth loops in, and create some something that resembles electronic dance music. But according to producer Francis Preve, there’s a world of difference between electronic music that is“constructed” and that which is created with expertise and inspiration. Read more.
Panning, in large part, determines how wide our mix ends up sounding to the listener. It can be used to create space in an audio mix, enhance existing space, and create a more immersive musical experience for the listener. Read more.
Mixing music is the craft of taking multiple audio tracks and combining them together onto a final master track. The way we combine tracks is equal parts art and science, and if you think of your audio mix as a three-dimensional sonic image, its four basic elements are level (height), EQ (height), panning (width), and time-based effects (depth). Read more.
Beginning a mix is something that many people have a hard time figuring out. There really is no single correct approach to the mixdown process – every audio engineer has his or her own way of handling an audio mix. If you have trouble getting your mix started, try developing a workflow for yourself, and you will soon have the ability to pull up stems from just about anywhere and begin blending your tracks with ease. Read more.
The primary goal of audio mastering is fairly simple: prepare a recording for distribution and ensure it sounds better going out than it did coming in. Read more.
Ear fatigue is a condition that can occur during mix down that you may not even recognize is happening. You’re in the studio, you think you’ve nailed the mix, you’ve been adjusting things up and down, tweaking everything until it seems to sound just right. Then the next day, you pull up the mix and think, “What the heck were we doing?” Read more.
If you’re recording and mixing your own tracks, you may have already begun experimenting with reverb and delay, two time-based effects that offer the opportunity to change the perceived time and space coefficient of an individual instrument, voice, or an entire mix. We’ll consider the aesthetic use of each, and recommend a few classic tracks worth checking out that make excellent use of these time and space effects. Read more.