Jordan Rudess, keyboardist for Dream Theater and founder of Wizdom Music, gives us his picks and favorites in the ever growing world of music making apps for your mobile devices. Read More.
You can transform your mobile device into a Swiss army knife of synths and virtual musical instruments with these recommendations from Dream Theater keyboardist and musical entrepreneur, Jordan Rudess. Read More.
In our December Twitter chat (#DMchat16), music industry consultant Bobby Borg shared his predictions for the music industry in 2017 and beyond. Read More.
These nine tips will help you understand how panning can help add width, space, and depth – and generally help you make better audio mixes in your home studio. Read More.
When sharing music tracks, having a plan for how to prepare your material for easy remote collaboration can save significant time and help avoid headaches. Read More.
Music isn’t going anywhere – we dance to it, graduate to it, and get married to it. But the music industry will continue to change and grow. Part 2 includes predictions for the music industry related to artist branding, live performances, and new products that might evolve for musical artists. Read more.
Game composer Tom Salta and music publisher Jake Versluis advise hooking up with a quality music publisher if you can – or making a strong pitch directly to game-makers if you can’t – but how do you approach either sort of party and get taken seriously? Here’s advice on how to pitch your music for video games. Read more.
Ever wonder who plays the Hollywood scores? Not so long ago, film scores were recorded in studios and on sound stages. These days, that brilliant score might not have been played by a live orchestra. Technology allows virtual instrument developers to create near-identical versions of real-life instruments. Read more.
Music in video games is not limited to the standard rock, rap, and EDM. Check out these examples of diverse music found in popular games. Nearly any flavor of high-quality, well-produced music has a shot at finding a home in some sort of video game. Here are just a few examples. Read more.
When it comes to licensing music, most indie artists shoot for the holy trinity of film, TV, and commercials — but an entirely different market for licensing music has blown wide open: video games. Armed with the right knowledge, high-quality tracks, persistence, and a little luck, indie artists can begin to tap into this market. Read more.
Studying the differences will help you know where to draw influences from and what your audience is looking for. Drum and Bass sounds completely different from Electro which is completely different than House and Dubstep and Techno. Each genre has a completely different feel and production aesthetic. Read more.
Anyone can open GarageBand, drag a few drum and synth loops in, and create some something that resembles electronic dance music. But according to producer Francis Preve, there’s a world of difference between electronic music that is“constructed” and that which is created with expertise and inspiration. Read more.
MIDI, or Musical Instrument Digital Interface, is a language by which computers, virtual instruments, and hardware samplers/synthesizers can communicate. There are a lot of unfamiliar terms and concepts in the MIDI world, so let’s take a look at a few questions that I typically hear from first time users. Read more.
Synthesizers are musical instruments. You wouldn’t mic a drum set by taking the first mic you found and pointing it the general direction of the drummer. A little extra effort spent on avoiding unnatural sounds when mixing synths with acoustic instruments, improving expressiveness, and tightening timing inconsistencies can help you get the most out of your virtual synths. Read More.
Many people want to lay blame on the tools for their work sounding robotic or unnatural, but this doesn’t have to be the case if you learn how to use your tools properly and pay attention to what the settings do. Of course, there is a limit to how much tuning or editing you CAN do to a less-than-perfect performance… Read more.