When you think “keyboard,” you might think of a grand piano or Hammond organ, old-school analog synth or cutting-edge Korg digital workstation. But the possibilities for keyboard instruments go far beyond. Read More.
Jordan Rudess, keyboardist for Dream Theater and founder of Wizdom Music, gives us his picks and favorites in the ever growing world of music making apps for your mobile devices. Read More.
You can transform your mobile device into a Swiss army knife of synths and virtual musical instruments with these recommendations from Dream Theater keyboardist and musical entrepreneur, Jordan Rudess. Read More.
Whatever your style of music, understanding how great music is crafted, layer by layer, will help you become a better producer. The technique of close listening can help. Read more.
Game composer Tom Salta and music publisher Jake Versluis advise hooking up with a quality music publisher if you can – or making a strong pitch directly to game-makers if you can’t – but how do you approach either sort of party and get taken seriously? Here’s advice on how to pitch your music for video games. Read more.
While you may find success placing music in smaller-scale video games, music publisher Jake Versluis (Director of A&R Creative for Position Music) says you need a long-term plan, a big-time work ethic, and really great music to land your work in the big-league titles. Read more.
Ever wonder who plays the Hollywood scores? Not so long ago, film scores were recorded in studios and on sound stages. These days, that brilliant score might not have been played by a live orchestra. Technology allows virtual instrument developers to create near-identical versions of real-life instruments. Read more.
Music in video games is not limited to the standard rock, rap, and EDM. Check out these examples of diverse music found in popular games. Nearly any flavor of high-quality, well-produced music has a shot at finding a home in some sort of video game. Here are just a few examples. Read more.
When it comes to licensing music, most indie artists shoot for the holy trinity of film, TV, and commercials — but an entirely different market for licensing music has blown wide open: video games. Armed with the right knowledge, high-quality tracks, persistence, and a little luck, indie artists can begin to tap into this market. Read more.
Studying the differences will help you know where to draw influences from and what your audience is looking for. Drum and Bass sounds completely different from Electro which is completely different than House and Dubstep and Techno. Each genre has a completely different feel and production aesthetic. Read more.
Anyone can open GarageBand, drag a few drum and synth loops in, and create some something that resembles electronic dance music. But according to producer Francis Preve, there’s a world of difference between electronic music that is“constructed” and that which is created with expertise and inspiration. Read more.